I've done this project to get familiar with the new functions of Zbrush 3.1 and to create a much more realistic head of dinosaur, and this time, with colors. Mainly inspired from Weta digital (Weta workshop) design, here are the steps for the creation of the V-rex bust.
Zsphere and retopology
This is the mesh in subdivision 2, resulting from the Zspheres, and ready to be modelled before the topology.
New function in Zbrush 3.1: editing topology enables you to draw a new polygonal basis, easier to deal with, from the previously created model. With the Projection function, you can get a preview of the details (if you have some) of the sculpted mesh coming from the Zspheres. And you can also keep this preview then.
This is the new clean topology. It will be my basic mesh for the final sculpture.
The masks are really useful during the
sculpting step: they help you creating much cleaner distortions (hard
These are the brushes I use the most. With these brushes, I can realize all the details of my sculpture:
SHUT UP ... ?
Again a new function of Zbrush 3.1, with the Transpose
function, you can change the position of your model, without going through
the animation tools of classic software.